

Due to how synergistic our strategies can be, we will apply a much faster clock if we can enact multiple gameplans.Ī good example of this is against Gwen Katarina. While we do a great job of grinding decks out, it can often be scary to go too late into the game and be at risk of losing to random top-decks. It’s important to look for a way to fuse multiple plans at some point, to be able to start to threaten lethal. With the exception of certain Nami hands, it’s often very difficult to win a game with only one gameplan to play towards. Additionally, Prank s combined with Shellfolk are extremely powerful against Ionia – not only is their mana extremely important, but their spells are great for preventing the opponent from winning. These decks will often only be able to interact with Shellfolk in very limited ways, like Mark of the Storm, Sonic Wave, or Homecoming, and due to this you will be able to get a lot of value out of Shellfolk. The Bandle Value plan is especially effective against decks with poor removal, like Ionia decks. However, the Mysterious Portals aren’t a very reliable win condition they are much better as stabilization tools. Norra (level 2) can also push you over the top with value. However, when combined with Nami, even a small amount of Shellfolk value can quickly threaten to finish the game. Shellfolk is very good at creating value, but it doesn’t end the game well on its own. The value Shellfolk provides, when it stays in play, will eventually end the game if the game goes long enough.

Playing for a fast Nami flip is very powerful against any deck that won’t punish you for banking the mana early.īandle value is a very powerful plan and is mainly facilitated through Curious Shellfolk. It is also very effective against removal-centric decks, like Darkness or Heimerdinger Jayce, where they will try and remove all of our Norra s, Curious Shellfolk s and Namis on sight. The Nami plan is especially effective against board-based decks, like Scouts or Taric Poppy, where the buffs Nami provides will allow us to start having our small units trade with their units. However, just because you leveled Nami quickly doesn’t mean you should jam her on the board – consider when is the best time to play Nami, to be able to apply your buffs effectively. When you have a Nami in hand, cards like Double Trouble become quite valuable as they allow you to efficiently dump spell mana on round three to facilitate a round four or five Nami level up. When going for Nami, the most important thing to think about is, “How am I leveling her?” Nami is the most obvious and powerful gameplan our deck has. A 3/4 statline can’t be efficiently removed for two mana, and even if the opponent does try to remove her, unless their removal is specifically Minimorph you will be able to spend all your remaining mana casting spells, thus buffing your board and getting value out of her. This means Nami should almost only be played when she is leveled up or about to level up.Īdditionally, Nami is a three-mana 2/3 that has the Attune effect on play: if she comes down leveled up she is the equivalent of a two-mana 3/4. Nami is also an extremely safe champion who is nearly impossible to efficiently remove and whom, due her level-up clause (of you having gained 8+ spell mana), has the ability to level while not in play. Not only is this a massive amount of value, but the requirement to activate Nami is close to nonexistent due to nearly our entire game plan being based around casting spells. She is an extremely powerful engine due to her ability to massively buff your board without much cost – at level two, for every spell we cast, Nami grants +2/+1 in stats to our weakest ally.
